SavePoint

Fans vs. official releases: Mega Man X Legacy Collection and the input lag the community measured

The Mega Man X Legacy Collections launched in 2018 with input lag measured by the community, and Capcom’s fix only came to the PC version.

Listen to this story · 2 min
Cena de Mega Man X na Mega Man X Legacy Collection
Image: Capcom

This article contains affiliate links: if you buy through them, SavePoint may earn a commission at no extra cost to you. It doesn’t change what we write.

Fans vs. official releases series, part 4 of 9: fan projects that went beyond what official releases delivered, and what happened to them.

In a precision platformer, every frame counts. That is why this chapter is about an official collection where the problem was not the content but the response time: Mega Man X Legacy Collection.

What the official version delivered

Capcom released Mega Man X Legacy Collection 1 and 2 on July 24, 2018 for PS4, Xbox One, Switch and PC. The first collects Mega Man X through X4; the second, X5 through X8. The package is generous: galleries, music and the X Challenge mode, which pits you against two bosses at once.

The problem was in the controls. Right at launch, the community measured the delay between pressing a button and seeing the action on screen, comparing the Switch, PS4, Xbox One and PC versions with the original Super Nintendo, in tests such as those by The Mega Man Network and the GigaBoots channel. For games that demand perfectly timed jumps and shots, players who knew the originals could feel the difference.

The response

In August 2018, Capcom released a PC-only update with an option to turn off V-Sync and a fix to how the game picks its resolution, which the company said could improve frame rates. No fix was announced for consoles, and players on the Steam forums reported the lag remained. The community itself filled the gap, documenting the problem and sharing settings, such as turning off V-Sync in the second collection’s games.

Why it matters for preservation

Preservation is not just keeping a game available: it is keeping how it feels to play. A collection with everything in place but sluggish response changes the game it promises to keep. Both collections remain on sale on Steam and consoles.

Earlier in the series: Black Mesa, GTA Trilogy vs. re3/reVC, Zelda 64: Recompiled.

Source: Capcom, The Mega Man Network and Rockman Corner.

Enjoyed it? Support preservation at SavePoint

Support SavePoint via LivePix (QR code)

Get SavePoint news in your inbox.

Almost done: confirm with the link we sent to your email.

Join the SavePoint community

News as soon as it’s out, daily roundups and gaming chat on Discord, Telegram and WhatsApp.

Breaking news only, 2 a day at most. No account needed; turn it off here anytime.

Founder and editor in chief

Xavier has been gaming since 1992 and never stopped. Born in 1988, he grew up with a controller in hand: he has watched industry giants rise and fall and crossed countless worlds over more than three decades of play. Founder of SavePoint, he writes about releases, reviews and everything that moves the games industry.

Read also

Comments (0)

CommentDiscussion on the OverWrite forum, with your SavePoint account