On January 14, 2022, God of War, originally released on PS4 in April 2018, arrived on PC. On the same day, Digital Foundry published its detailed technical analysis of the version, and the verdict was clear: an excellent port.
The conversion was done by Jetpack Interactive, with oversight from Santa Monica Studio, as part of Sony’s move to bring its exclusives to PC. It was also the first time a mainline game in the series came out on a platform other than PlayStation.
According to Digital Foundry’s Alex Battaglia, the PC version surpasses the original in almost everything. The checkerboarding of the PS4 Pro and PS5 is gone, replaced by native rendering or DLSS, which, he says, holds the image up very well and sometimes looks even better than native resolution. Shadows gain resolution and no longer look blurry, the geometry has more detail and less pop-in near the camera, and ambient occlusion, volumetric fog and reflections also improve. There is support for ultrawide monitors, high refresh rates, Nvidia Reflex and FSR for those without an RTX card.
The analysis also had caveats. The game runs on DirectX 11, and AMD cards suffered from the company’s driver on that API; there were frame-time spikes when the game loaded areas in the background; and video memory needed attention, reaching about 7.2 GB at 4K with textures at maximum. For more modest cards, the advice was to keep textures on the “original” preset, which matches console quality with little visual loss.
What came next
The PC version sold 971,000 units by March 2022, helping God of War pass 20.4 million copies; by November 2022 it stood at 23 million. The sequel, God of War Ragnarök, came out on November 9, 2022 for PS4 and PS5 and reached PC in 2024. A live-action series for Prime Video entered production in February 2026.
Where to buy
Source: Digital Foundry.







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