Check it out: on May 30, 2019, Activision announced Call of Duty: Modern Warfare, the new game from Infinity Ward, set for release on October 25, 2019 on PS4, Xbox One and PC. The idea was a reboot of the Modern Warfare sub-series, which had started with Call of Duty 4, released by Infinity Ward itself in 2007.
And the announcement arrived in style, with two big pieces of news for those who play online. The first: for the first time in the series, crossplay between consoles and PC, with progression shared across platforms. The second: no season pass. New maps and modes would come out free for everyone, in seasons, precisely so as not to split the crowd between those who paid for the extra content and those who did not.
The graphics engine was also rebuilt from scratch, with support for ray tracing and more advanced rendering techniques. The reveal trailer showed what that meant in practice: more visual fidelity, larger environments and dynamic conditions in the missions, such as a fog that reduces visibility and forces the use of special equipment to continue the mission.
What came next
Modern Warfare was a smash: more than US$600 million in the first three days, more than US$1 billion confirmed in December 2019 and more than 30 million units sold by September 2020. The campaign, set in the fictional country of Urzikstan and inspired by real conflicts such as the Syrian civil war, was praised, but also sparked debate over how it handled heavy themes. In multiplayer, the game debuted the Gunfight mode, with 2v2 matches, and the expanded Ground War. The follow-up, Modern Warfare II, arrived in 2022, followed by Modern Warfare III in 2023. Ready for the lobby?
Where to buy
Source: Activision, via Eurogamer.







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