In the days of the video rental store, a good weekend was one when you could rent the cartridge on Friday and return it on Monday. In February 2018, Microsoft repeated that logic for Xbox One owners: between February 8 and 11, Dragon Ball Xenoverse 2 was free for Xbox Live Gold subscribers, as part of the Free Play Days promotion.
It was the full game, not a demo. All you had to do was look for the title in the console’s subscriber offers area or directly in the Microsoft store, download it and play until Sunday night. Anyone who liked it could buy the game afterward, and the expectation at the time was a reduced price for those who wanted to keep it.
The timing was good. A few days earlier, on January 26, Dragon Ball FighterZ had come out, the 2D fighting game from Arc System Works that dominated conversations in that early part of the year. Xenoverse 2 is a different proposition: made by Dimps and published by Bandai Namco, it came out in October 2016 on PS4, Xbox One and PC, with a Switch version in September 2017. Instead of a fixed roster, you create your own warrior, choosing among five races, and become a time patroller to fix distortions in the series’ history.
Those who played the Super Nintendo-era Dragon Ball games will find the scale strange. The meeting point is Conton City, a central city seven times bigger than that of the first Xenoverse, with servers that hold up to 3,000 players at once. Critics liked the anime visuals, the sound and the fights, with Metacritic averages between 72 and 78, but complained about the controls and the repetitive missions.
What came next
Xenoverse 2 became one of those games that never leave the shelf. It received two dozen content packs over the years, with characters from Dragon Ball Super, GT and the movies, passed 10 million copies sold in May 2023 and got PS5 and Xbox Series X|S versions in May 2024.
Where to buy
Source: Xbox Wire.






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